Sunday, May 17, 2020

Video Game And Violent Video Games - 1574 Words

Along with the rapid development of the internet in recent years, game and violence game have become companions of young people. We could not deny the fact that video game already has strong attraction for many people. Especially in today’s society, when work pressure is growing, gaming is an effective solution to relieve tension, dispel feeling of fatigue, anxiety. Playing the normal video game, which it not include any violence scenes, plus regulatory reasonable playing time can help players relaxed and balanced in terms of psychological after hours of studying, and working hard. But a lot of current game players do not like the game that bring the gently feeling, they want to experience a new kind of game, which make up a stronger feeling, and be able to do thing that they would not be able to do in the real world. This is one major reason that make people who enjoy to play violence video game have increase, and difficult to abandon this kind of game. A lot of people think that when you often playing violent video game, you will easy be haunted by the feeling of the spectacle going on in the game, and this will lead to the violation of real life. There is also an argument that violent video game did not affect the players because it is just a game, and it not real. The players should be able to tell what is real and what is virtual. In my opinion, playing violent video game did not affect to people behavior. Instead of that, playing violent video game is a benefit toShow MoreRelatedVideo Game : Violent Video Games927 Words   |  4 PagesThe video game industry possible causing behavioral problems for people of all ages. Video game violence isn’t breaking news for years people have played games with murder and sexual innuendos. People ask why violent video games are so attractive, maybe it’s a way to escape from real life or even therapeutic. History shows us that human being like violence, in roman time gladiators killed people and ani mals for sport with huge number of people as an audience. Today the video game industry has foundRead MoreVideo Games and Violent Video Games Effect1225 Words   |  5 Pages A video game is â€Å"an electronic game in which players control images on a television or computer screen† (Merriam-Webster). Video games have been entertaining and challenging gamers since the Game Boy to modern console games. Despite the simplicity of the definition of video games, a video game, especially ones containing violence can have a large effect on the gamer. Because of the realism and advancements in the video game industry, video games can influence the player, and can make the gamerRead MoreVideo Game Violence : Violent Video Games1626 Words   |  7 PagesDavis English III 27 March 2015 Video Game Violence Violent video games have been being created since the first console. Yet only recently have we been blaming them for aggression in the player. We as humans have a tendency to blame our violent behavior on other things rather thin ourselves. Now aggression is being defined in many ways in this situation but mainly people point to the anger that’s brought out in the real world after the game or maybe it’s the gamers’ tendency to haveRead MoreViolent Games And Violent Video Games1122 Words   |  5 PagesAs video game images become increasingly more realistic and graphic. Therefore, is there any link between the violence depicted in those games and violence in real life? Students are the main group people who played violent video games very often. Also, losing a game causes many people to have a negative impact. Last, the attitudes on violent game and antisocial. Games are everywhere around us, such as cellphones, televisions, or computers, but violent gam es are the most popular type of game. TheRead MoreViolent Video Games 886 Words   |  4 PagesAmerican child spends on video games per week is 8 hours? That’s a more than a whole school day! Many kids today are spending more and more time on video games. Not only is it damaging to the brain and body, but it also can cause insanity and dementia. Many of the mass murderers of the past have been found to play violent video games. Teens should not be permitted to play violent video games to ensure that they will not become aggressive. The foundation of the first video games was the CRT. The cathodeRead MoreVideo Game Violence And Violent Video Games2382 Words   |  10 PagesAbstract The issue of video game violence seems to be a hot topic right now after several shootings have occurred and made a connection to the shooters being video gamers. In looking at past research it is apparent that there seems to large amounts of research that contradict one work to another. Although I would have been interested in conducting a poll of the publics opinion regarding the use of violent video games and their connection to mass shootings I was not able to conduct the researchRead MoreRegulation of Violent Video Games2128 Words   |  8 PagesIssue: Video games are the primary source of entertainment for children nowadays. Be it in form of Wii Games, Nintendo or Xbox; children nowadays seems to be practically smitten with video games. It was also shown as evidence in some cases that the influence of such games is so huge that few children start speaking and acting like characters in the video games. Many video games, dating back to 1976’s Death Race, contain some or other aspect of violence, such as killing the bad person, driving dangerousRead MoreViolent Video Games Are Violent1677 Words   |  7 Pages2016 Violent Video Games Effect The future of entertainment revolves around technology which perhaps has caused video games to become more and more realistic over time. Although they often are entertaining, the contents have become more violent and disturbing as computing technology has become much more advanced. These days, the popularity of violent video games has caused an increase in controversy. Many parents and researchers say the video games are now becoming too violent. The violent videoRead MoreVideo Games And Violent Violence1345 Words   |  6 PagesOn television, iPads, cell phones, and even specially made devices for babies and children. Video games are interwoven with our daily lives. For many, it is just an innocent way to relax or enjoy themselves. For others, it has become an addiction in which they cannot escape. Not all video games are violent, but what about those that are? Does society have an obligation to monitor every type of video game children and adults play simply because they believe it may lead to acts of violence? PsychologistsRead MoreVideo Games And Violent Behavior1460 Words   |  6 Pages Video Games and Violent Behavior Jessi Moffett CRJ 385 September 15, 2015â€Æ' Intro Technology is an important aspect of change in our world. As time goes on, we are introduced to more and more technology every year, which includes media such as video games. The increase of technology has also increased and improved the world including ways of communicating and distribution of information. More often used outlets of media are those used for entertainment purposes, like television, internet and

Wednesday, May 6, 2020

Antigone an Assessment of Antigone’s and Creon’s...

Antigone: An Assessment of Antigone’s and Creon’s Deeply Held Beliefs and Views On Familial and State Responsibilities Contents Reflective Statement – Page 3 Main Essay – Page 5 Bibliography – Page 11 How was your understanding of cultural and contextual considerations of the work developed through the interactive oral? After taking part in the interactive oral presentation carried out by Sonia’s group, I now believe that I have gained a much greater understanding of the play Antigone. Themes commented on by the presentation were women, religion and tragedy; further examining their place in society at the time the play was written by contrasting it to society today. Obstacles hindering my understanding of the play,†¦show more content†¦However, it must be added that Creon’s points of view and actions can nevertheless also be justified. By studying the destiny of each character, and how each of their fates come to pass, one can get a clearer understanding of how and why Sophocles influences the audience into favoring Antigone and her domestic role, rather than Creon and his cold inflexibility. The contrasting views and principles that drive each character deserve assessment as the opposing passions driving each of them, lead to the play’s tragic, dramatic and poignant co nclusion. Sophocles brings to life the characters of Antigone and Creon, developing for each, a sense of responsibility and a set of morals, which clash dramatically with the opposite character’s. By pitting these two characters against one another, Sophocles not only successfully contrasts the ethical views of each, but also cleverly exposes the true face of humanity. Antigone is placed as both lead character and heroine of the play, as she holds a domestic, reasoned and more acceptable stance; any audience would name her as heroine. A.E. Haigh, author of ‘An analysis of the play by Sophocles – The Tragic Drama of the Greeks’ clearly states that Antigone lives a more familial motivated lifestyle, saying, â€Å"Antigone, however, seems to have been of a more domestic type.†1 Antigone’s resilient, and somewhat egotistical, feeling of responsibility toward family is what drives her to

Self Reflection for Journal of Project Management- myassignmenthelp

Question: Discuss about theSelf Reflection for Journal of Project Management. Answer: Situational learning: Self reflection enables us to understand the depth of any situation; it helps us learn from the mistakes and in turn helps to convert weaknesses to greatest strengths. However, critical self reflection is not a skill that is easily acquired; the article by Kath Fisher dictates that critical self refection skills are not straight forward skills and these skills are not very commonly found in the citizens. According to this article, the author has blamed the social structure completely for the lack of critical self reflection skills in the citizens of the society; the schooling structure which is the foundation of education and knowledge in our society does not facilitate the development of critical thinking in the students, rather the art of becoming unquestioning member of the society is fostered (Fisher 2004). Feeling and thinking? Feeling is the gift of god that enables a person to understand the situations of the others and act when needed, whereas, thinking is the ability to consciously analyze a situation which differentiates us from the other living beings. Feelings are an aspect that is common to all living beings but thinking is an aspect that is gifted only to the human beings. One of the most common restrictions in the path of critical reflection is the overlap between thinking and feeling. Considering the article by Neuman, social scientific research is the ground for amalgamation of various reflective methods where critical thinking is often employed, and feeling and thinking are utilized appropriately to arrive at particular verdicts (Neuman 2002). Summary of the journals: There have been three articles compared in this section to evaluate critical reflection; Fisher in his article has discussed that the critical reflection is not an attribute easily found in common citizens, social researchers however employ the concepts of pen-minded critical reflective skills often. According to the article by Neuman, among the three approaches to social sciences, the critical social science incorporates research techniques that require critical thinking and reflective skills to justify the verdict decided upon in the research study. The third and final article is by Svejvig and Andersen (2015) and discusses how a critical thinking approach can be incorporated in the real world corporate scenario and how it benefits in the real world scenario. Analysis of the learning process: The perception that I had till the reading session was just a mere perception of a commoner but now I think and communicate with others before acting to any situation, be it at the educational institute or with the outside world. I give more importance to the beliefs and values that other people have, before taking any mass decision. Evaluation of the reading session and personal feelings: All three of the articles have discussed critical self reflection skills and how it helps in personal and professional growth. Where the article by Fisher (2004) has helped us understand the basics of critical reflection, the importance of it, why it is not common in our society and where it can be found; the article by Neuman (2002), helped me understand the concept of critical thinking and reflection form the point of view of social science research methodologies, positivist, interpretative and critical. Both the mentioned article has provided me a clear idea about the importance of critical thinking skills and its presence in the society and it also helped me understand the theoretical basis of acquiring these skills. However, this theoretical understanding is counterproductive without the practical knowledge to accompany it and the article by Svejvig and Andersen (2015) helped me understand critical thinking from a corporate real, world point of view which will help me implement my theoretical knowledge in practical scenarios. Change of self-perception: With the end of the learning process of the journals, I noticed a lot of changes in myself. I was not so open and outgoing. I was restrictive of my attitudes unlike in the present. The change in judgment process has made me happier than I used to be. The learning will be valued by me, all my life. References: Fisher, K., 2004. Critical reflection: What is it and how do you do it.Southern Cross University, Lismore, NSW, pp.1-9. Greenberg, J. ed., 2013.Organizational behavior: The state of the science. Routledge. Neuman, L.W., 2002. Social research methods: Qualitative and quantitative approaches. Svejvig, P. and Andersen, P., 2015. Rethinking project management: A structured literature review with a critical look at the brave new world.International Journal of Project Management,33(2), pp.278-290.